Media Plugin

Tested Version: 5.0.2

This document is based on the original Cordova docs available at Cordova Docs.

This plugin provides the ability to record and play back audio files on a device.

The current implementation does not adhere to a W3C specification for media capture, and is provided for convenience only. A future implementation will adhere to the latest W3C specification and may deprecate the current APIs.

This plugin defines a global Media Constructor. Although in the global scope, it is not available until after the deviceready event.

document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
    console.log(Media);
}

Plugin ID

cordova-plugin-media

Adding the Plugin in Monaca

In order to use this plugin, please enable Media plugin in Monaca Cloud IDE.

Supported Platforms

  • Android

  • iOS

Media Object

Parameters

  • src: A URI containing the audio content. (DOMString)

  • mediaSuccess: (Optional) The callback that executes after a Media object has completed the current play, record, or stop action. (Function)

  • mediaError: (Optional) The callback that executes if an error occurs. (Function)

  • mediaStatus: (Optional) The callback that executes to indicate status changes. (Function)

cdvfile path is supported as src parameter:

Additional ReadOnly Parameters

  • position: The position within the audio playback, in seconds.

    • Not automatically updated during play; call getCurrentPositionto update.

  • duration: The duration of the media, in seconds.

Constants

The following constants are reported as the only parameter to the mediaStatus callback:

  • Media.MEDIA_NONE = 0;

  • Media.MEDIA_STARTING = 1;

  • Media.MEDIA_RUNNING = 2;

  • Media.MEDIA_PAUSED = 3;

  • Media.MEDIA_STOPPED = 4;

Methods

  • media.getCurrentAmplitude: Returns the current amplitude within an audio file.

  • media.getCurrentPosition: Returns the current position within an audio file.

  • media.getDuration: Returns the duration of an audio file.

  • media.play: Start or resume playing an audio file.

  • media.pause: Pause playback of an audio file.

  • media.pauseRecord: Pause recording of an audio file.

  • media.release: Releases the underlying operating system's audio resources.

  • media.resumeRecord: Resume recording of an audio file.

  • media.seekTo: Moves the position within the audio file.

  • media.setVolume: Set the volume for audio playback.

  • media.startRecord: Start recording an audio file.

  • media.stopRecord: Stop recording an audio file.

  • media.stop: Stop playing an audio file.

media.getCurrentAmplitude

Returns the current amplitude within an audio file.

Supported Platforms

  • Android

  • iOS

Parameters

  • mediaSuccess: The callback that is passed the current amplitude (0.0 - 1.0).

  • mediaError: (Optional) The callback to execute if an error occurs.

Quick Example

media.getCurrentPosition

Returns the current position within an audio file. Also updates the Media object's position parameter.

Parameters

  • mediaSuccess: The callback that is passed the current position in seconds.

  • mediaError: (Optional) The callback to execute if an error occurs.

Quick Example

media.getDuration

Returns the duration of an audio file in seconds. If the duration is unknown, it returns a value of -1.

Quick Example

media.play

Starts or resumes playing an audio file.

Quick Example

iOS Quirks

  • numberOfLoops: Pass this option to the play method to specify the number of times you want the media file to play, e.g.:

  • playAudioWhenScreenIsLocked: Pass in this option to the play method to specify whether you want to allow playback when the screen is locked. If set to true (the default value), the state of the hardware mute button is ignored, e.g.:

    To allow playback with the screen locked or background audio you have to add audio to UIBackgroundModes in the info.plist file. See . Also note that the audio has to be started before going to background.

  • order of file search: When only a file name or simple path is provided, iOS searches in the www directory for the file, then in the application's documents/tmp directory:

media.pause

Pauses playing an audio file.

Quick Example

media.pauseRecord

Pauses recording an audio file.

Supported Platforms

  • iOS

Quick Example

media.release

Releases the underlying operating system's audio resources. This is particularly important for Android, since there are a finite amount of OpenCore instances for media playback. Applications should call the release function for any Media resource that is no longer needed.

Quick Example

media.resumeRecord

Resume recording an audio file.

Supported Platforms

  • iOS

Quick Example

media.seekTo

Sets the current position within an audio file.

Parameters

  • milliseconds: The position to set the playback position within

    the audio, in milliseconds.

Quick Example

media.setVolume

Set the volume for an audio file.

Parameters

  • volume: The volume to set for playback. The value must be within the range of 0.0 to 1.0.

Supported Platforms

  • Android

  • iOS

Quick Example

media.startRecord

Starts recording an audio file.

Supported Platforms

  • Android

  • iOS

Quick Example

Android Quirks

  • Android devices record audio in AAC ADTS file format. The specified file should end with a .aac extension.

  • The hardware volume controls are wired up to the media volume while any Media objects are alive. Once the last created Media object has release() called on it, the volume controls revert to their

    default behaviour. The controls are also reset on page navigation, as this releases all Media objects.

iOS Quirks

  • iOS only records to files of type .wav and .m4a and returns an error if the file name extension is not correct.

  • If a full path is not provided, the recording is placed in the application's documents/tmp directory. This can be accessed via the File API using LocalFileSystem.TEMPORARY. Any subdirectory

    specified at record time must already exist.

  • Files can be recorded and played back using the documents URI:javascriptvar myMedia = new Media("documents://beer.mp3")

  • Since iOS 10 it's mandatory to provide usage description in the info.plist if trying to access privacy-sensitive data. When the system prompts the user to allow access, this usage description string will displayed as part of the permission dialog box, but if you didn't provide the usage description, the app will crash before showing the dialog. Also, Apple will reject apps that access private data but don't provide usage description.

This plugins requires the following usage description:

  • NSMicrophoneUsageDescription describes the reason that the app accesses the user's microphone.

To add this entry into the info.plist, you can use the edit-config tag in the config.xml like this:

media.stop

Stops playing an audio file.

Quick Example

media.stopRecord

Stops recording an audio file.

Supported Platforms

  • Android

  • iOS

Quick Example

MediaError Object

A MediaError object is returned to the mediaError callback function when an error occurs.

Properties

  • code: One of the predefined error codes listed below.

  • message: An error message describing the details of the error.

Constants

  • MediaError.MEDIA_ERR_ABORTED = 1

  • MediaError.MEDIA_ERR_NETWORK = 2

  • MediaError.MEDIA_ERR_DECODE = 3

  • MediaError.MEDIA_ERR_NONE_SUPPORTED = 4

See Also:

Last updated

Was this helpful?